``punchd`` (short for "hole punching daemon") provides TCP and UDP hole punching as a service to applications. This allows two applications on different hosts, both behind NAT and / or firewalls, to establish a direct communication channel. The motivation is to help peer-to-peer applications improve their connectivity.
- [tcp-syni](https://www.uni-kassel.de/eecs/fileadmin/datas/fb16/Fachgebiete/UC/papers/HWW_11-SYNI.pdf) (TCP hole punching based on SYN injection), DOI: 10.1109/NCA.2011.66
- [tcp-nutss](https://www.cs.cornell.edu/people/francis/nutss-fdna.pdf) (TCP hole punching, the non-spoofing approach described in section 4.2.2 of the paper), DOI: 10.1145/1016707.1016715
The assumption of those techniques is that there is a side-channel (i.e. a rendezvous server) between the two hosts. A peer that wants to be available for hole punching needs to constantly be connected to the rendezvous server so it can be notified by other peers about new hole punching attempts. In addition it needs to provide an endpoint (public IP address and port) to other peers before those can initiate the hole punching. See the example applications for a naive rendezvous server implementation.
Applications can communicate with ``punchd`` through a unix domain socket. An application can call one of ``punchd``'s API functions to either start a hole punching attempt (``initiate``) or react to an attempt started by another peer (``respond``). After calling an API function ``punchd`` will report back a status (either ``ok``, ``progress`` or ``error``). After a successful hole punching attempt, ``punchd`` will pass a socket to the application which can be used immediately to communicate with the other peer. The full ``punchd`` API is described in section ``The punchd API``.
No packages exist yet, so installation has to be done manually to the desired location after running ``nimble install``. Starting ``punchd`` is as simple as
Applications can exchange messages with ``punchd`` through a unix domain socket. By default this is ``/tmp/punchd.socket``. The message format is described in the next section. After that an example message exchange is given. Finally we need to understand how to receive a successfully connected socket from ``punchd``.
## The message format
A ``punchd`` message is a string with a maximum length of 500 bytes followed by
a line feed character ('\n'). The string consists of fields (positional
arguments) separated by '|'.
An application can send two types of messages (requests) to ``punchd``:
"initiate" messages (ask ``punchd`` to start a new hole punching attempt) or
"respond" messages (ask ``punchd`` to react to the hole punching attempt started
by another peer). These messages have the following formats:
- **Q: Why does ``punchd`` only offer a weird socket API and not REST?**
A: ``punchd`` needs to pass a file descriptor to the application. On Unix systems that is only possible using the ``sendmsg`` system call with an ancillary message of type ``SCM_RIGHTS`` on a unix domain socket. See the [unix(7) man page](https://linux.die.net/man/7/unix).
- **Q: Why does ``punchd`` need root permissions?**
A: Most hole punching techniques require elevated privileges because they need raw sockets (e.g. for capturing TCP sequence numbers) or they need to create firewall rules (some techniques require sending out low-TTL packets; the resulting ICMP time-exceeded responses have to be filtered out or else TCP connections will fail). On linux ``punchd`` can run as a non-root user though if ``punchd`` is started with the ``CAP_NET_RAW`` and ``CAP_NET_ADMIN`` capabilities.
- **Q: Which one is the best hole punching technique?**
A: No hole punching technique will work for all environments. In fact there are environments where no hole punching will be possible at all. The goal of this project is to find a good *sequence* of hole punching techniques to be tried one after the other. A lot of research still has to be done. See the example applications for some proposed sequences.